Tuesday, August 24, 2010

Cinderella Hair Extensions Myspace

Neverwinter

How predicted, the new game in collaboration between Atari and Wizards of the Coast is called Neverwinter and is linked to the new manual of the Forgotten Realms in 2011 and a series of fiction books written by RA Salvatore.
The game was just announced and there are still a lot of information. This will be a cooperative multiplayer RPG game, set in the decadent Neverwinter (after the Scourge Magic the city is plunged into chaos due to the loss of the last Lords). The game will be based on the rules of the 4th edition and there will be a choice of five different characters, although the customization of their characteristics should be endless.
The project was awarded to Cryptic Studios, which previously was responsible for City of Heroes and City of Villains and now is working on Star Trek Online and Champions Online.
Personally I am more interested in the game manual that WotC.

official website of the game

Tuesday, August 17, 2010

Breast Augmentation Recovery



Former draft finished by the wayside when I gave an old pc, it reappeared when I dug out the hard disk containing the file with notes and ideas. It will be a coincidence, but it happened precisely at a time when I'm reading a lot of fiction (mostly old stories niche). In three days I've dusted off the manual and I have reread it and the desire to try out this RPG is back, but with the understanding that it is impossible to improvise a setting di questo tipo. Ho quindi deciso di spendere un pò di tempo per creare le basi di questo mondo futuristico e ribelle, è un progetto a lunga scadenza, ma il file di cui sopra si è già riempito di altre 3 pagine ed ho un corposo elenco di libri e film da cui trarre ispirazione. Cercherò per quanto possibile di tenervi al corrente degli sviluppi e ogni consiglio, idea o spunto è altamente gradito!

Stay tuned, punk!

Thursday, August 12, 2010

Avery Tent Labels Printing

Gen Con 2010

In questi giorni passati si è tenuto il Gen Con Indy, una delle convention più grande al mondo dedicata al gioco. La Wizards of the Coast era presente e ha dato molte notizie sull'anno che deve finire e sull'anno che deve arrivare.
Le informazioni che vi presento sono un sunto/traduzione di ciò che è scritto su Critical Hits.

A Settembre si avrà la possibilità di mettere mano sulla Red Box , la Scatola Rossa. Sì avete letto bene, il nome è lo stesso del Basic Set di AD&D. La grafica non è cambiata (è ancora quella di Larry Elmort), ma questa volta conterrà delle regole semplificate per giocare la 4th Edizione e farà d'apertura alla linea Essentials . Se siete interessati a dare uno sguardo iniziale a questo prodotto, vi rimando a questo video .
Sempre a Settembre avremo la possibilità di mettere mano al Rules Compendium , which will contain all the rules of the 4th edition, updated with the current Errata, in a format easy to use. This manual will not be an alternative to the core rulebooks. Most likely I'll buy as well.
Finally, with regard to the miniatures, we Dungeon Tiles: The Dungeon (which will also include the Tile 3D) and the set The Lord of Madness . In October

released Dungeon Master's Kit Essentials line with advice to the DM, the adventures of departure, and another token in a box "very heavy". You will see the light even Gamma World , a product that mixes the 4th Edition rules with post-nuclear setting. The WotC said that the game is to be taken lightly and is not a real setting.

November instead will be devoted only to online Essentials , with the release of Heroes of the Forgotten Kingdoms and Monster Vault , as well as the Tile Set: The City and 4 figures of the Beholder in limited release.

December will finally Wrath of Ashardalon , a board game on the line Castle Ravenloft and Farmina in Far-Go , An adventure for Gamma World.

For 2011 however, the following items are scheduled:
  • Nentir Vale Gazetteer: operating environment on the Valley Health, currently the world's core.
  • Fortune Cards: optional accessory, sold in bags, which will contain random cards that could be inserted in a game of D & D make the fighting more random. For example, one of them could give a bonus to hit the character for a meeting. Closely resemble the rewards Encounters.
  • Deluxe Dungeon Master's Screen: Graphic by Wayne Reynolds.
  • Heroes of Shadow: will contain rules for the acquisition of powers by the shadow of all the characters. Maybe it would be interesting.
  • Mordenkainen's Magical Emporium: manual magic items with a lot of emphasis on history and which will contain new rules on magic items. This catalog items in common, uncommon and rare. The difference will be that the common and uncommon can be purchased from the characters, while the few may be given only DM.
  • Shadowfelt: Gloomwrought and Beyond: manual that will describe the Shroud of Darkness.
  • Monster Vault: Threats to the Nentir Vale: descritto come il principale manuale dei mostri dell'anno.
  • Conquest of Nerath: gioco da tavola sullo stile dei giochi di guerra (Axis and Allies, Risiko, etc.).
  • Player's Handbook: Champions of the Heroic Tier: manuale che, sullo stile di Arcani Rivelati , conterrà un insieme di opzioni che i giocatori e il DM potranno usare per modificare lo stile del gioco. Forse questo prodotto sarà interessante.
  • Neverwinter Campaign Guide: e qui potremmo anche dire, ce l'hanno fatta! Non hanno potuto dare molte informazioni, but it seems to contain an entire new class, the Bladesinger.
  • Hero Builder's Handbook: other options for players.
  • Gardmore of Madness Abbey: super adventure of the year will focus on a bunch of Wonders dispersed. It will be a boxed product and will also feature a bunch of Wonders.
  • Ravenloft Game: this is not a real environment, but a game in hand.
Moreover, during the Questions & Answers, came out this other information:
  • likely there will be a new set of toys in 2011
  • likely there will be new updates for DDI
  • Assassin Essentials class will appear on DDI and not on any of the foregoing
  • DM Kit and Rules Compendium will contain an alternative method for the system of the parcels' allocation of magic items, based on randomness
  • there are plans to Dragonlance
  • plans to PDF and E-Book, but nothing to announce
  • no Dungeon Master's Guide to epic levels because, from their research, there are few groups that we play the series
  • Player's Handbook: Races has created problems in the shops because of the size [NDA. speechless] and the Manual on Human was actually deleted, but are exploring new ways to revive it
  • Atari will soon make an announcement on a video game based on D & D. That is linked to the new manual that has to come out
  • FR
  • There will in future be a manual on Feywild
  • Mike Mearls One of the tasks is to reduce the number of incorrect manual and one of his personal goals is to make that the guides are more interesting to read
Finally, it should be noted that, as regards this year, some outputs are shifted forward by one month ahead of schedule on the WotC site. It also seems that, even so to fight piracy, WotC is focusing on the output of manufactured products that contain no more than the mere manual. With regard to the Italian front, the situation is more tragic. There is no information yet on the translation of the Essentials line, and probably the 25th Edition is the everyday stresses production change WotC. In fact, let out a box in Italian is much more expensive than putting out a single book so it is much more risky in economic terms.

Tuesday, August 10, 2010

Runners Knee Exercises

Burndown Chart

A burn-down chart is a graphical representation of the work to be done in function of time. The work to be done (or backlog) is often represented on the vertical axis, while time on the horizontal. That is, is a dynamic graph of the work completed and to be completed. E 'useful to predict when all work is completed. It is often used in agile software development methodologies like Scrum.


A sample of char burn down on a complete iteration, which shows the effort and task rimananti for each of the 21 days of work a long iteration month.

sprint burn down chart is a graph, shown in public, which represents the work that remains to be completed in the sprint backlog. Updated daily, it gives a simple view of how a sprint progresses. It also provides quick views of the guide for reference. There are also other types of Burndown, such as Release Burndown Chart showing the amount of work to complete the goal of commitment necessary to make a product release (which usually extends through multiple iterations) and 'Alternative Release Burndown Chart, which carries almost the same task, but clearly shows the changes in scope (scope) on the content of issue (Release List), eliminating the baseline.

Thursday, August 5, 2010

Kate Splayground - Las Vegas

dangerous, deadly, Tomb of Horrors

The adventurers were able to finally find what appears to be the real entrance to the Tomb of Horrors. But, moving forward in a somewhat haphazard, found themselves facing a myriad of traps of various kinds which have sorely tested their strength.

But it was, lance, lightning and fireballs did not stop the adventurers who found their way, crawling if necessary, in the rooms that make up the strangest tomb.

But after changing sex, Kyras has disappeared and now everyone is wondering what happened to.

Wednesday, August 4, 2010

Eye Floater Removal Removal Of Floater In Eyes?

embracing the premise

Last night was raised a little discussion on freedom of the players in RPGs.
E 'because the common thought that a character in an RPG should have the freedom to act in the manner they prefer. I want to bring a message that I read in the forum for people who play , while "studying" for My Life with Master. The author is

Korin Duval
One of the hardest things to see in an RPG is one of the easiest things to see in a game (GDT from here on), and speak of what we call "Embracing the Foreword. "

[...]

I mean
playing a board game like, say, of Thrones, you put the table and is embraced (or accept) the premise of saying "ok, everyone has a family that hates the other and wants to conquer more land as possible. " Ditto the premise Genocide (!) Of Risk, or the ruthless capitalist Monopoly / Monopoly (and an economist, a game in which the monopoly is the ultimate goal coveted makes me wake up at night screaming in horror: P), or in Arkham Horror, which controlled the characters are motivated enough to risk his skin to save the city and then the whole world .

in RPGs is more difficult to see that acceptance of the premise.
I do not know whether to blame the usual, very bad idea that "an RPG should let you do everything" (as in: any type of PG and all kinds of history, just as it is) or the usual habit of not trusting the regulations , by dint of blows taken by them in the teeth.

But the regulations that work can only work if one accepts the premise of the game and want to to fulfill.
In Dogs in the Vineyard must be motivated to pretend that the non-player characters are people under its responsibility just as much as in D & D or Storming must assume that the PCs are heroes who go to fight monsters.

a good game will make it easier to accept the premise and understanding, Adventure in prime time, for example, built part of the Preface to the players themselves (the fixed part is "is a TV series)! Other games require the players a longer initial step because they show something more "exotic": CNV, LMVcP .[...] [...] also

My Life with Master is a game that, without taking the prerequisites for good, shrivels and falls apart on itself, as much as, say, a game of chess where a player plays "as much to do" or move the pieces at random or "play to lose."
who is not motivated to do a horrific journey into a world of cruelty, catharsis, and (perhaps) redemption, not games, because you amuse him and undermine the enjoyment of others. Those who have liver, face down. ^ __-
, citing the discussion, which had as its main argument Vampire the Masquerade, if you do not accept that the vampire is primarily a solitary being, not unaccustomed to join in with a coterie of other vampires bloodlines, without some form constriction or a strong motivation that often it is highly unlikely to find, but you try to embrace the belief that you can group to address common dangers, without any plausible justification (as in D & D), then the game will be boring. After all, the fun of Vampire the Masquerade, it should not be using this or that power, but in interpreting a tragic figure and immortal, which continued as the enemy himself (the Beast and the violation of laws the Masquerade), and those around him (other vampires with the desire to have a rival less).